| 01 March 2010: |
NEW FEATURES:
Putting in commas into number fields will remove them before processing. Example: entering 4,000 into a training field will train 4000 units.
New Players will now get a certain amount of extra Supply Turns when voting
Options added in certain alliance pages to sort users in order by a certain parameter
Pictures added for peace/war setting
Users can, if they want, set what gender will be displayed. Default value is male just because people assume by default the other person is a guy (unless the username is a dead giveaway) and because the majority of people who play it are male. However if you want you can set it to Female (Pink or Yellow) in case you feel like a woman or are actually a real woman playing this game with all the other nerds.
BALANCING:
Successful sabotage and assassination missions will leave the attacker's name hidden unless the target was using realm alert. The chance to detect the name is equal to the covert/assassin bonus each level provides (Low=10%, Medium=25%, High=40%, Critical=60%)
Cost to change race significantly cheaper than before
Mercs now die as fast as normal supers instead of 50% faster
BUG FIXES:
Fixed display of Hunt Assassins/Invasion mission results when attacking with a lower strike than resulting defense power
Fixed a significant Income exploit
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| 28 February 2010: |
REWORKS:
Weapons: Weapons dont get damaged anymore. If a unit dies, the weapon they were holding gets destroyed. Consequently repairing weapons has been removed
Farming: You can now steal some kuwal even if the target has a higher defense than your strike. However the lower your strike compared to their defense, the less kuwal you will steal and the higher your losses will be (%-wise).
Sabotage: Sabotage will now destroy up to 4% of attack AND defense weapons of ALL levels instead of destroying only the one you have chosen to target.
In Hunt Assassins and Invasion missions, the power of the units you're targetting will get added to the defense power of the defending player (Miners deal 45 Damage, Workers deal 30 Damage, Assassins deal their respective Assassin Action in Damage). You do not need to beat their resulting defense power to kill something anymore. However the lower your strike compared to their defense, the less units you will kill and the higher your losses will be (%-wise).
Armory layout changed to adapt for the recent changes.
Income page modified to include some new things but also to be a bit easier to understand.
Assault and destruction missions cannot be done by a player more than once every 15 seconds. However a player can get hit by any number of attackers anytime.
Notices now link you to the appropriate page when clicked upon.
Inbox link is now shown in red along with the number of unread messages if you have any.
Forwarding now produces only one message with the information about original sender instead of 2 separate messages as it did before.
Cancelling protection is now made from the stat page of any player instead from the offensive mission screens.
Vacation mode now allows you to keep your commander and officers and also to stay in your alliance.
While training units and building weapons, your stat won't update everytime a new unit is trained anymore (basically every 30 minutes) but only once every two hours. You can open the Military Effectiveness Page to have all your stats recalculate.
Clicking on the battlefield link will now land you on the page that you occupy with your current rank instead of always starting at page 1.
Changing whether or not you accept officers along with the current and maximum payment rate has been made slightly easier by having to click only one button instead of 3 different ones.
If an alliance leader designates another user to become the leader, the previous leader will automatically become Second in Command
Supreme Award will now give you a higher number of personal points upon reaching Metal/Bronze/Silver/Gold Level. Used to be +2/+1/+1/+1 and now +4/+3/+2/+1
Requirements changed for construction award and slightly reduced for the peace and hostility awards.
NEW FEATURES:
Weapons now cost a certain amount of kuwal as upkeep, this amount is directly deducted from your turn income.
All weapons that are sold by users will now be purchased by weapon smugglers. These weapons are up for sale for 10 times the original build cost. Whoever buys these will have them delivered to their armory INSTANTLY. The cost at which the weapons are sold by the smugglers goes down each day as the smugglers try to clear out their inventory to make room for new and better weapons.
Fighting Strategies: You can order your defense and attack units to use different strategies when ASSAULTING another player. Frontal Assault beats Counter Offensive but gets beaten by Fortified strategy. Hit and Run beats Fortified strategy but gets beaten by Counter Offensive. If both have Normal then losses are unchanged. Using Frontal Assault vs Defender Normal causes higher losses to both sides, Hit and Run vs Defender Normal causes less losses to both sides.
Each race now has a limit to how many personal points can be put into any single stat. Hualu can have up to 60% in any stat. Kyora, Miraya and Daning can have up to 80% in their primary stat (Covert, Defense and Attack respectively) and 50% in all others.
You can now train Idle units. They produce 15 kuwal per turn, train and untrain instantly and for NO cost.
You can now assign priority to the unit class that should be trained first.
Tutorial added. In 20 Steps all of the most important aspects of Aderanwars get explained which a new player will need in the first few weeks of their gaming experience.
Added official support for alliances having colored names
VIP Supporter Status users can now make their usernames be in color, they can change names for no cost.
BALANCING:
Turn costs of Strike,Covert and Assassin missions changed.
Assassination now 50% more effective than before. Upon success, you lose 7.5% of assassins sent and kill up to 3-4.5% of target units (used to be 5% and 2-3% respectively before).
Realm alert now decreases the penalty a strike will suffer if under attack by a destruction mission. The penalty starts at 30% (strike dealing 70% of its natural damage) and goes down to -2% (strike dealing 102% of its natural damage) as the realm alert is increased.
Normal Soldiers (Attack and Defense) now only cost 1,500 Kuwal to train instead of 15,000 Kuwal.
BUG FIXES:
Fixed a large number of security issues that make the game more resistant to forms manipulation amongst other things
Fixed a serious bug that got a number of people upset when punishments were handed out.
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